Ducks and ducks fire, and geese attack! The fearless contract double-entry pair set will be on the shelves tomorrow, and the 12.09 version will be updated at a glance! What should I do if the Australian connection to Valorante national service expires?
If you want to fight together, you must also laugh together! Multiplayer interactive disc, triple dynamic card surface, and cute sound effect spray paint to show our fetters! The "Out of Double Entry" set will be officially put on the shelves at 8:00 on May 14th (tomorrow). The main mall in the game will be officially put on the shelves at 10:00. Palm tile mall, official website mall and e-commerce flagship store will be officially put on the shelves. All staff are on the number! You are responsible for "Gaga" killing indiscriminately, and I will play "Goose". This is our chemical reaction! The Fearless Contract will also be updated non-stop at 5:00 tomorrow. This article will update the content in detail, and recommend an easy-to-use accelerator for national server players in Australia to help everyone enter the game with low latency/zero cards!
version information
This update is version 12.09, and some balance changes originally scheduled to be launched on June 24 (version 13.00) have been brought forward to May 13/14. The official announcement was released on May 10, explaining that due to the intensified discussion around neon in the community, it was decided to roll out the relevant changes in advance.
Neon is greatly weakened
- The core problem: Neon's sprint lacks sufficient effective resource constraints, and the "slippery shovel jump" movement allows her to control a large number of map rights almost without thinking, which is beyond the reasonable scope of the tactical circuit.
- Specific changes:
- Charged Gallop (E skill) Air Mobility Hack:
- Neon jumps in the air will no longer gain any speed bonus when Charged Gallop is activated
- Neon's airborne movement speed during sprints will match melee speed
- Ultimate skill (X skill) fuel recovery mechanism adjustment:
- Neon can only restore fuel by defeating enemies during Ultimate skill activation
- Fuel will still be reactive
- Visual effects optimization: show her direction and starting point more clearly
The official said that the purpose of these changes is to enhance Neon's tactical intentions, allowing her to make more meaningful decisions when operating, and to participate more in the planning and intelligence aspects of the tactical circuit.
Shotgun fully weakened
- Core issue: Shotgun's tactical depth and mastery threshold have not yet met official expectations, and players are getting better at taking advantage of shotguns, especially when paired with hero maneuver skills.
- Specific changes:
- Mobile shooting accuracy reduced:
- Accuracy of all shotguns is now reduced when shooting on the move
- Run, Walk, Crouch Walk and Jump Shot Diffusion for all shotguns now uniform
- Crouching accuracy adjustment:
- Crouch now offers 15% Accuracy Magnitude on all shotguns
- Stag: Crouch accuracy improved from 10% to 15% (minor enhancement)
- Judge/Short Cannon: Crouch accuracy correction reduced from 25% to 15% (significantly weakened)
- Minimum diffusion boost at rest:
- Bucks: Minimum spread increased from 2.6 to 3.0
- Judge: Minimum Spread increased from 2.25 to 2.5
- Stag damage reduction (0-8m range):
- Head damage reduced from 40 to 34
- Trunk damage reduced from 20 to 17
- Leg damage reduced from 17 to 14
No matter whether it is running or jumping, the efficiency of the shotgun will decrease, which will also test the player's position selection and proficiency.
What should I do if the delay of playing the Fearless Contract in Australia is high/card/can't get into the game/online failure? Try Sixfast!
1. Download Sixfast
>>>Sixfast download address<<<
2. After downloading, log in and register according to the prompts, click [Card Redemption] in [Member Recharge], and enter [dh1] to receive the free acceleration time.
3. Find the game you want to accelerate in the Sixfast accelerator, turn on the acceleration and wait for the circle to turn to 100%, and reopen the game to enjoy the acceleration.
Preview of future changes (version 13.00)
In the announcement, the official revealed four optimization directions higher on the priority list of subsequent versions:
- The overall intensity of dueling heroes is high: the problem of neon is particularly obvious, and this change is the first step.
- Shotgun Numerical Adjustment: Further exacerbating the fast-paced problem, this time it has been processed synchronously.
- Pioneer Hero Skill Cooldown: Up to 60 seconds of skill cool down makes it difficult for players to plan tactics around it, weakening the willingness to play strategic games. The 13.00 version will be adjusted.
- Sentinel Hero Countermeasures: Currently lacks sufficient means to counter Neon and other aggressive duelists, and is not very effective in intercepting reckless advances. Version 13.00 will enhance Sentinel capabilities.
Concurrent activities
- May 14: New set "Out and in pairs" launched
- VCT Event: 2026 Season 3 Battle Pass goes live on April 30
The core of this version update is "Neon's severed head and collective weakening of the trolls". For Neon players, the loss of air mobility means that they must re-learn the tactics of ground propulsion; for all players, the weakening of the shotgun may slow down the overall rhythm of the round, and the depth of strategy is expected to improve.








